The current position of the entity.
Whether or not this entity is dead.
The tick id of the last game tick received by this entity.
The client time of the last update that this entity received.
The velocity of the entity.
Stat information of the entity, such as HP and defense.
The position of the entity at a particular game tick.
The properties of this enemy as described by the Objects resource.
The position of the entity as received in a NewTick
packet.
Calculates the amount of damage a bullet will apply to an enemy.
The amount of damage to apply.
Whether or not the damage is armor piercing.
Updates this entities state based on the current frame.
The last tick id.
The current client time.
Updates this entity based on a goto packet.
The X position to go to.
The Y position to go to.
The client time.
Updates the entity based on the tick info.
The object status of this entity.
The time of this tick.
The tick id of this tick.
The client time of this tick.
The square distance from some point to this entity.
Generated using TypeDoc
An enemy game object.